Okay. I’m not going into great detail here. Skyrim is an open-world RPG released just last week to massive fanfare (and it appears astronomical sales). Almost everyone who’s at all into games is currently either playing it, wishing they were playing it, or wishing everyone they know would shut up about it.
Therefore I won’t go overboard, because either you know already or you’re sick of it. In short, it’s the latest in a long-running series of games going back to 1994, which become enormously succesful in 2002 with Morrowind. Come 2006, Oblivion was released across PC, 360 and PS3, to much acclaim, as well as much criticism, particularly from fans unhappy with its difference from Morrowind.
Its creators, Bethesda, went on to make Fallout 3, which I’ve already talked about.
The relative merits of all three of these (ignoring the older games, spin-offs and add-ons for simplicity’s sake) have been debated more often and at greater length than the UK’s relationship with the EU (sub please insert condescending ‘state of the world’ remark here), so I’ll leave that well alone, but suffice to say that Bethesda promised many improvements to the features of Oblivion and to a lesser extent Fallout 3 with which so many fans were unhappy.
Skyrim is set in … er, Skyrim. The homeland of the Nords, which is currently on the brink of a rebellion against the empire, which in turn covers the whole known world (although each race has its own province that retain their titles – presumably they get some sort of devolved parliament or something. I don’t know – if you’re that interested in the game’s background you probably know already). It’s also the place where the return of ancient, evil dragons has been prophecised to happen by the eponymous Elder Scrolls. And wouldn’t you know it, just as the player arrives, one of the buggers goes and appears. Typical.
I will of course be exploring this by being as un-heroic and adventure-neutral as is reasonably possible. Well, I don’t want to get hurt, do I?